![]() Once you’ve picked the drawing you want to have virtually displayed on paper, the app asks you to draw five circles on your paper - three on top, one on the left side and one on the bottom. The app comes preloaded with sketches you can draw, or you can convert photos from your camera roll into easily traceable images. I gave SketchAR a try, and found it surprisingly easy to navigate the app and set up the whole process. It’s pretty difficult to use it as shown in the promo video - i.e., holding the phone in one hand while tracing over the virtual lines with the other - so using a tripod would be ideal. It works by laying out a virtual image on the paper you’ll be drawing on, which is displayed on your phone screen. SketchAR is the latest iteration of the augmented reality drawing concept that hit the App Store yesterday, and will soon be coming to Android Tango and Microsoft HoloLens. ![]() The best way to learn to draw is by doing, and if it takes using a lightbox or a projector toy to get started, so be it! ![]() There’s a lot of tracing naysayers out there who say it’s “cheating,” or that it doesn’t actually help you learn to draw, but I beg to differ. ![]()
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